The art of the 18 classes at least.
This one is probably my favorite
You can find the rest by clicking here.
Final Fantasy XIV will be here in September. Yay!
My system is a tad under powered for it… BOOO!
I guess that means it is time for me to get a new video card…or wait for it to drop on the PS3. I don’t think I’ll wait.
Here is the system specifications:
Operating System – Windows XP SP3, Windows Vista 32bit/64bit SP2, Windows 7 32bit/64bit
CPU – Intel Core 2 Duo (2.0GHz); AMD Athlon X2 (2.0GHz)
Memory – Windows XP: 1.5GB or more; Windows Vista/7: 2GB or more.
HDD/SSD Space – 15GB or more.
Graphics Card – NVIDIA GeForce 9600 series or higher with VRAM 512MB or more; ARI Radeon HD 2900 series or higher with VRAM 512MB or more.
Sound Card – DirectSound compatible sound card.
Internet Connections – Broadband internet connection or higher.
Resolution – 1280 x 720 or higher; 32bit or higher.
DirectX – DirectX 9.0c or better.
Other – Mouse, keyboard, or gamepad.
The only thing that I am missing is the video card. Mine is a Nividia 9500, not 9600. Ah well. I might buy it and see how well it works… I’ve done that before
However I do want a new video card *anyway.* We will see.
Final Fantasy XIV is coming in a collector’s edition a week before the regular edition drops. Here is the information on that.
- Security Token – A Final Fantasy XIV branded Security Token for use with your regular password. With account hacking becoming commonplace, it’s nice to see Square taking extra effort to help users secure their information. Also, gadgets are fun!
- Travel Journal – Record your travels in this beautifully bound journal filled with pages of never-before-seen concept art. I believe most fans would prefer more art and less journal, but the combination is probably better than some of the “art books” I’ve seen MMOs dish out in the past.
- Behind the Scenes DVD – Get an insider look at the making of Final Fantasy XIV, with exclusive video content, interviews and more in this special documentary DVD. A simple and easily included bonus feature, but you know that it’s a rare occurrence for anyone to watch something like this more than once.
- Right of Passage – Redeem a voucher to receive your fully-personalized Right of Passage Certificate, each stamped with a Unique serial number. Will this be anything more than sheet of paper with your name and a number written on it? Still, I suppose fans love the feeling of exclusivity, which something like this Right of Passage thing performs admirably.
- In-Game Item “The Onion Helm” – Collector’s Edition preorders will include a reward code for an exclusive in-game item. I hope it looks just like the classic helm-with-a-large-feathery-plume from early Final Fantasy games!
- Amano Cover – Special PC Collector’s Edition illustration by renowned artist Yoshitaka Amano. You can see the art on the box cover in the header image.
- Early Access – Play 8 days prior to the release of the Windows PC Standard Edition (timing of access subject to initial server capacity).
- The Requisites – Also included are you stander game disc, manual, and free month of gameplay.
(By the way, the quoted information is taken from here. Go visit them and say hi!)
I want the Collector’s edition, if only for the security thingamibob. I’ve had accounts hacked before and would like that little extra layer of security. The other stuff seems pretty cool.
If you have not noticed, I am very much looking forward to this game.
If you are wondering about the differences between Alpha and Beta, here they are. Note the battle at the end of the video: It is much faster in the beta.
Just a live demo of what Final Fantasy XIV looks like from ZAM:
Also gameplay via Gametrailers.com:
I like the fact this article is a rather positive outlook on Final Fantasy XIV. I also like that the writer is obviously familiar with Final Fantasy XI. She goes into a little bit more detail on what has or hasn’t changed between the games. As a veteran FFXI player, I do appreciate this.
Character creation
For the opening of the hands on, I got the chance to try out character creation and view all of the different possibilities. I tried to take as many notes on the options as I could, however my time was limited and I was off in the world before I knew it!
Character creation, much like the rest of the game, is a bridge between Final Fantasy XI’s legacy and today’s modern design. You’re given your choice of race, sub-race (like the Miqo’te’s Seeker of the Sun or Keeper of the Moon, which determines skin pigmentation), and your “character type” which gives you a few selections to get on your way.
If this were FFXI, that would be the end of it. However, there are no more pre-determined looks here! Players will be happy to know that many features on the face can be individually selected and changed, including lip type, nose type, hair color, hair highlight color, hair style, scars, jewelry, voice, skin pigmentation, and size. These aren’t included in sliders, like other games, so you can’t go off and create something totally ugly. Instead these are options presented in drop-down menus, which offer customization without adding unnecessary complexity.
The whole article goes in to a bit more detail about FFXIV. Very nice to see someone that knows about the first Final Fantasy MMO giving a hands on report on the new one.
Click here to read the rest.

Over at Massively.com they have an interview with Hiromichi Tanaka. He is the Executive Producer of FFXIV and has been involved with the Final Fantasy series for many years:
Massively: Will Final Fantasy XIV retain the same difficulty as Final Fantasy XI? Will we be seeing the same sort of complexity as FFXI?
Tanaka: In terms of the amount of content we will have for FFXIV, probably FFXI will have more at launch, just because it’s been in service for eight years. We’ll make sure that we’ll introduce the same amount of content as exists in FFXI, and we’ll make sure that we go from there.
As for the difficulty — your main question — it’s slightly different, because we will be focusing on solo players also. So you can be yourself and be very flexible — in a short period of time, by yourself, you can level up by experience points, then customize yourself for higher levels. In terms of how difficult this is? We introduce [the game] as a very entry-level experience, so that a lot of people can enjoy it, but at the same time we’ll be making sure that all the endgame players have enough content, and it will be as competitive for them [as FFXI].
Of course, one of the most popular elements of the series are the chocobos. Will there be chocobos at launch? Chocobo racing? Will they be mounts?
Yes, chocobos will be there. It may be further introduced toward a later time, but there will be something. Of course, chocobos are something for you to ride on, but any more than that? Yes, we are planning to introduce that later. Chocobos as mounts will be there.
I hope you can actually own your Chocobo mount this time, instead of just renting them. I’d also love to see player or guild owned Air Ships… That would be great
Read the full interview by clicking here.
And here is a video from IGN. I don’t think I’ve posted this one yet…
Let our E3 Coverage begin!
With this video of Final Fantasy XIV Battle System:
And here is the official E3 FFXIV Trailer:
I am excited! FFXI is my first MMO love and I long to get back to a game that has the same atmosphere, but easier to get in to and without the stiff leveling requirements.
Let us hope this is it…
This is a game at least half of the staff here at RE is looking forward to playing. It is an interesting look in to the character creation in Final Fantasy XIV.

