Just a live demo of what Final Fantasy XIV looks like from ZAM:
Also gameplay via Gametrailers.com:
Massively also has a hands on with the smuggler class from Star Wars: The Old Republic. Pretty much what i figured.
After battling through the soldiers to reach my few objectives, I entered the control tower and disabled the main targeting system. With everything complete, I had a new pop-up on my screen: call my quest-giver via holo-com.
I clicked that button and my character pulled out a small holo-device — the classic Star Wars telephone. A little hologram of my quest-giver appeared, and it triggered a cinematic dialogue sequence right then and there, advancing me to the next stage of the quest. I thought this feature was very cool, and it gave a seamless transition into the next quest phase. It’s very much in the vein of Star Wars to use a device like this instead of hoofing it back to the quest-giver, and I really appreciated it.
Getting back to the quest-giver, however, was another story. I ran through the area that I had just cleared out like a madman on speed, getting shot but leading my pursuers back to the “town guards.” They took care of my aggro, of course, and I jetted into my hangar bay instance again, to finalize this gun-running deal and get my ship off of this planet.
The last sentence, however, reminds me of what I hears about another MMO many years ago….
So, in short, don’t get yourself super hyped about this game. It’s not amazingly innovative or a complete genre changer. It’s not re-inventing the wheel, but it is taking that wheel and giving it the gold plating it needs
Hmm. Wonder if this game will end up being a Billion seller like WoW…
Check out the full article by clicking here.
I like the fact this article is a rather positive outlook on Final Fantasy XIV. I also like that the writer is obviously familiar with Final Fantasy XI. She goes into a little bit more detail on what has or hasn’t changed between the games. As a veteran FFXI player, I do appreciate this.
Character creation
For the opening of the hands on, I got the chance to try out character creation and view all of the different possibilities. I tried to take as many notes on the options as I could, however my time was limited and I was off in the world before I knew it!
Character creation, much like the rest of the game, is a bridge between Final Fantasy XI’s legacy and today’s modern design. You’re given your choice of race, sub-race (like the Miqo’te’s Seeker of the Sun or Keeper of the Moon, which determines skin pigmentation), and your “character type” which gives you a few selections to get on your way.
If this were FFXI, that would be the end of it. However, there are no more pre-determined looks here! Players will be happy to know that many features on the face can be individually selected and changed, including lip type, nose type, hair color, hair highlight color, hair style, scars, jewelry, voice, skin pigmentation, and size. These aren’t included in sliders, like other games, so you can’t go off and create something totally ugly. Instead these are options presented in drop-down menus, which offer customization without adding unnecessary complexity.
The whole article goes in to a bit more detail about FFXIV. Very nice to see someone that knows about the first Final Fantasy MMO giving a hands on report on the new one.
Click here to read the rest.

Game Informer has a nice little piece detailing a bit more about The Witcher 2:
The Witcher 2 is an unabashedly hardcore role-playing game from a group of Polish developers who barely care about getting an M rating so they can make it onto U.S. store shelves, much less the T rating that most RPGs shoot for. Developer CD Projekt showed off part of the game’s first chapter at this year’s E3, and it’s looking fantastic.
The all-new rendering engine built specifically for The Witcher 2 shows off the demo’s lush forests and badass heroes in gorgeous detail. Stepping off of a boat from parts unknown, Geralt and his two companions are quickly accosted by an elven revolutionary with beef with the dude at Geralt’s side. After a short exchange where it becomes clear that this antagonist is only interested in killing Geralt’s friend for past war crimes which appear to fall just short of genocide, the fight is on.
Geralt’s lady sorceress friend, Triss, brings up a forcefield to prevent all three of them from being instantly slain in the ensuing archer ambush. Like all magic in this world, this exacts a heavy price – Triss’ nose spews blood as she collapses to the ground, conscious but weak. Geralt’s assassination target buddy picks her up as the group makes its way through the murderous woods toward a safe town.
Sounds good. Looking forward to it (of course!) Click here to see the rest of the article.
Massively has an interesting interview with Vigil’s Mark Downie, involved with the upcoming Warhammer 40K MMO. (For those of you that don’t know, Vigil released the console Action Adventure game “Darksiders” earlier this year.)
All that we’ve seen in the trailer is actual gameplay footage?
Mark: Absolutely.
Is there anything else you can say about the game in terms of features?
Mark: The MMO is using the same engine we used for Darksiders, so people can expect the same quality of visuals. We’re working very closely with Games Workshop on this project, so we’re not going to be doing a lot of freelancing and going off on our own. Everything we do is with their cooperation and approval. Pretty much anything that gets added into the 40k universe in our MMO will get added to the canon, part of the war, and will receive the blessing of Games Workshop.
Will there be books or anything revolving around the MMO?
Mark: It’s too soon to tell. We’ll see where things go — we can’t put the cart before the horse.
It’s definitely important to show gameplay and get people excited.
Mark: That was our main goal, and I hope that works.
I like that what we saw in the trailer is gameplay footage. I could see my friends and I really getting in to this game, if it is a good game. If they can match Darksiders for fun, I think it will be. Click here for the full interview.
Over at Massively.com they have an interview with Hiromichi Tanaka. He is the Executive Producer of FFXIV and has been involved with the Final Fantasy series for many years:
Massively: Will Final Fantasy XIV retain the same difficulty as Final Fantasy XI? Will we be seeing the same sort of complexity as FFXI?
Tanaka: In terms of the amount of content we will have for FFXIV, probably FFXI will have more at launch, just because it’s been in service for eight years. We’ll make sure that we’ll introduce the same amount of content as exists in FFXI, and we’ll make sure that we go from there.
As for the difficulty — your main question — it’s slightly different, because we will be focusing on solo players also. So you can be yourself and be very flexible — in a short period of time, by yourself, you can level up by experience points, then customize yourself for higher levels. In terms of how difficult this is? We introduce [the game] as a very entry-level experience, so that a lot of people can enjoy it, but at the same time we’ll be making sure that all the endgame players have enough content, and it will be as competitive for them [as FFXI].
Of course, one of the most popular elements of the series are the chocobos. Will there be chocobos at launch? Chocobo racing? Will they be mounts?
Yes, chocobos will be there. It may be further introduced toward a later time, but there will be something. Of course, chocobos are something for you to ride on, but any more than that? Yes, we are planning to introduce that later. Chocobos as mounts will be there.
I hope you can actually own your Chocobo mount this time, instead of just renting them. I’d also love to see player or guild owned Air Ships… That would be great
Read the full interview by clicking here.
And here is a video from IGN. I don’t think I’ve posted this one yet…
A couple of videos for the Witcher 2. I am playing through the first Witcher right now and throughly enjoy it. Looking forward to this game.
Hands on from G4. If you can ignore the annoying host, there is some good information here.
Gameplay footage:
Another game I am really looking forward to playing. I loved the first one and own it both on PC and the 360.
Can’t wait to play this. From the looks of things, the humor from the first game is spot on and everything seems to be cleverly written.
This game is coming out for the Wii. On the surface it seems like a game that I wouldn’t want to play: It is a Disney game staring Mickey Mouse. When you get in to the pedigree, however, you realize it comes from a very strong gaming and cartoon heritage. Warren Spector, creator of many classic PC games, is the director of the project. Plus it takes Mickey back to his roots: As the mischievous mouse and not as the meek huggable family version we see now.
This video from 1up gives a good rundown of the game.
I love the Fallout games, including Fallout 3. Although Fallout: New Vegas uses the same engine as Fallout 3, I believe it’ll be it’s own entity. For instance, if you look at the History of Fallout, Fallout 1 and 2 shared alot of the same mechanics and art but both very different games. I think Fallout: New Vegas will end up being similiar: Same art, same engine, different game.
Check out the 1up demo below:
From Engadget (remember this is just a prototype):
There is a nice SW:TOR interview over at Massively.com. It touches bases on player housing (Ships!), Raiding, Crafting, and a few other items of interest.
Here is a peek:
Massively: So, Rich, we got a lot of question from the readers. We put a call out for questions. Hopefully we can get some of those answered.
Rich Vogel: What we try to do is not talk about things that are not finalized yet because we don’t want to over-hype things. That’s kind of why people are frustrated because we haven’t revealed a lot. A lot of people hype things that just don’t come to fruition and get people very frustrated.
Oh yeah, we see that.
We are trying to prevent that.
One of the things people have been asking — especially since the ships came out yesterday — can you fly them through the galaxy? Do you fly them? Can you go through space? How is space implemented in the game?
As far as space goes we are not talking much about that. We talk about the player ships Every class will have their player ship. Which is really cool — kind of their central base for things. That’s pretty much where we like to have it because we are actually working right now on some cool stuff for space, and we’d rather talk about it when we get it finalized. If everyone thinks about Star Wars there are always components we have to have. We have ships! We may have other things.
Ooh… That sounds interesting. Now the ships, they are going to work like player housing, right?
They are bases for you very similar to player housing. We haven’t talked much about customization. and the reason we [haven't] is because we haven’t really implemented a lot of those systems in the game yet. We are working with other things with your spaceship other than that. About customization, you will have to wait and see. Other than player housing? Yeah, it’s your base.
You can bring your friends in and socialize in your own personal little instance?
Yes. There will be places to go. Think of the map in Mass Effect and Mass Effect 2. That’s kind of what our navigation will be for traveling around in your spaceship.
That sounds really cool. I love Mass Effect.
The ships are awesome, very unique for every class. It is a very good place for you to just hang out and just chill.
Click here to go to the site and read the rest of it.
And here is a small video with two of the ships that will be in Star Wars: The Old Republic.
I like the Warhammer 40,000 Universe. Though I’ve never played the table top game, I’ve enjoyed the look and feel of what I’ve seen in other media. (Video games, books.) Two new games have been officially shown off at E3. Both of the games I have been wanting to see.
The first if the Warhammer 40K (Almost wrote “starcraft”, heh) MMO: Warhammer 40K: Dark Millennium:
The next game is what looks like an Action game called Warhammer 40K: Space Marine.
You play a…um…space marine. Not just any space marine mind you, a WARHAMMER 40K Space Marine:
Can’t wait to see more of these games.
For those of you that want to come up to speed with the Mass Effect story but don’t want to play through the first game.
Be warned: This is a summary of the entire first game. Thus it contains some spoilers.
Let our E3 Coverage begin!
With this video of Final Fantasy XIV Battle System:
And here is the official E3 FFXIV Trailer:
I am excited! FFXI is my first MMO love and I long to get back to a game that has the same atmosphere, but easier to get in to and without the stiff leveling requirements.
Let us hope this is it…


